Imaginary Interfaces: Spatial Interaction with Empty Hands and without Visual Feedback
Sean Gustafson, Daniel Bierwirth and Patrick Baudisch
Sean Gustafson is a PhD student studying at the Hasso Plattner Institute in Germany.
Daniel Bierwirth is a cofounder of mobile software company. He's holds a master's degree in IT-Systems Engineering from Hasso Plattner Institute.
Patrick Baudisch is a professor at the Hasso Plattner Institute focusing on Human Computer Interaction.
This paper was presented at the UIST 2010.
Summary
In the paper, the researchers attempted to push the bounds of normal interfaces by attempting to create an interface that relied on the user's short-term memory. This imaginary interface forced the user to attempt to remember or figure out the interactive space. Unlike other gesture or spatial interaction tests, this attempt gives the user no visual output. Their main hypothesis was that the visual memory of a human would be enough to provide a feasible interface.
They provided three different user studies:
1) The user was asked to complete three different drawing tasks. Graffiti characters, repeated drawings, and multi-stroke drawing. After showing the user what to draw, the testers had the participant copy the drawings. Through this test, participants were able to build up their "visuospatial" memory because they were watching their hands. The results provided showed that with all three tests, the participant was able to recreate the drawings.
2) The participant was asked to draw a shape, rotate, and attempt to point to the vertex of the shape they had just drawn. They found that the user was able to find the vertex again when they used their other hand in an L-shape to be a reference point, even with rotation.
3) The third test featured the participant attempting to locate a given coordinate using their left hand in an L-shape as a reference point. The test showed that people had a harder time attempting to locate the point as the point was farther away from their reference point.
After these results, they concluded that using a device like this would require users to make gestures while their short term memory still had the mental image. They also concluded that using a mobile reference point greatly helped the accuracy of selecting or making annotations.
They also hoped to pursue imaginary interfaces even farther by attempting to have the device work with user speech as well.
Discussion
I believe the researchers certainly demonstrated effectively that an "imaginary interface" could provide viable input. Most of the users input was very close to correctness (choosing the right coordinate or drawing the correct shape). One important point that the article failed to address was the possibility of the need for negative feedback. For example, if a user tries to use a certain gesture the device might either a) interpret the gesture as something different or b) throw an error.
In the first case, because there is no interface except through the "imagination", the user could be doing something they don't mean to do. In the second case, the device wouldn't really have a way to alert the user of something that went wrong.
This paper is interesting though because it opens up an entire realm of human interaction that I've never thought about. Using purely the human short term memory, the interface exists only in the mind. Something that I'd find fascinating is the potential usage of an interface like this combined with another well used interface. The article discussed perhaps linking this imaginary interface with a cellphone. I think that would be a perfect application. Small mobile interfaces severely limit what one can do but with a gesture interface like the one described in the paper, so many more interaction methods are possible.